@GuzzoLM
Nothing here yet.
Nothing here yet.
Feb 16 · 3 min read · I’m starting a small project called awrust: a set of lightweight, Docker-first AWS service emulators written in Rust, MIT licensed. The goal of this first post is to establish a foundation that’s: easy to run, easy to debug, and easy to evolve wit...
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Feb 8 · 4 min read · Up to now, the simulation was politely lying to me. It looked like a colony sim: pawns moved trees got chopped numbers went up UI reacted But under the hood, it was cheating. There was only one pawn really doing work. This post is about what ha...
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Jan 28 · 6 min read · In the previous post, I set up the absolute basics of a tiny colony simulation in Rust using Bevy:a grid, some tiles, and a handful of pawns rendered as little circles. Everything compiled. Things moved.And… that was about it. At that point, pawns we...
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