blog.lucasguzzo.devAwRust (part 1)I’m starting a small project called awrust: a set of lightweight, Docker-first AWS service emulators written in Rust, MIT licensed. The goal of this first post is to establish a foundation that’s: easy to run, easy to debug, and easy to evolve wit...5d ago·3 min read
blog.lucasguzzo.devTiny Colony (part 4)Up to now, the simulation was politely lying to me. It looked like a colony sim: pawns moved trees got chopped numbers went up UI reacted But under the hood, it was cheating. There was only one pawn really doing work. This post is about what ha...Feb 8·4 min read
blog.lucasguzzo.devTiny Colony (part 3)In the previous post, I set up the absolute basics of a tiny colony simulation in Rust using Bevy:a grid, some tiles, and a handful of pawns rendered as little circles. Everything compiled. Things moved.And… that was about it. At that point, pawns we...Jan 28·6 min read
blog.lucasguzzo.devTiny Colony (part 2)In the previous post, I defined the scope of Tiny Colony: a small, 2D, grid-based colony simulator inspired by games like RimWorld, built mainly as a way to learn Rust and explore Bevy. This post covers the next step: rendering a grid, spawning pawns...Jan 26·3 min read
blog.lucasguzzo.devA Tiny Colony Simulation in Rust (Part 1)I’ve tried starting this game before. More than once, actually. A small, fantasy-flavored colony simulation: a few people, a piece of land, some basic production, and the feeling that things slowly start to work on their own. Every time I approached ...Jan 25·3 min read