@catox
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Feb 25 · 2 min read · As last time I started using the vertex factory to consume the instance buffer by drawing indexed primitive with indirect buffer, some issues have been found which is interesting (struggling). Firstly
Join discussionFeb 16 · 3 min read · Once I get the custom render pass for Unreal working fine on Windows, I started the painful journey to make it working on mobile (iOS to be specific). To simplify, the custom render pass has two parts, the first one is computing shader to generate th...
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