catoxliu.netCustom Render Passes for Unreal Engine on iOSOnce I get the custom render pass for Unreal working fine on Windows, I started the painful journey to make it working on mobile (iOS to be specific). To simplify, the custom render pass has two parts, the first one is computing shader to generate th...5d ago·3 min read
catoxliu.netFlickering issue with Indexed Indirect DrawIn previous post I have the procedual grass rendering working with the IndexedIndirectDraw, but while testing it, I find there’re flickering issue sometimes. And after playing with it for a while I caJan 20·3 min read
catoxliu.netAn issue with indexed indirect draw in UnrealLong story short, I’m working on a shader for an indexed indirect draw in Unreal. And I had a VS-To-PS struct here as simple as: struct VertexOutput { float4 Position : SV_POSITION; } And this works just perfect fine. But things get buggy once I a...Jan 7·3 min read
catoxliu.netCheck your MSVC version if you having errors when using new feature in C++ 20Getting this error while compiling an open-source code. error C2039: 'format_string': is not a member of 'std' Google results will tell you to make sure you're using C++20 flag in the compiler since it's a new feature. I'm pretty sure it's not the is...Jun 29, 2023·2 min read
catoxliu.netUnreal Engine Build Graph Copy issueSince there're not too much useful info in Unreal Engine documentation, I have to dig this up by myself ERROR: Source file 'C:\workspace\Binaries\Win64\UnrealEditor.target' is not under 'C:\workspace\UnrealEngine' while executing task <Copy Fi...Jul 29, 2022·2 min read