Ssjinblog.catoxliu.net·Jun 5 · 6 min readTexture binding bug for Unreal Engine on Mac/IOS (Metal)As a recent change in our Vertex Factory, we add a texture binding there along with some other structured buffers. Everything works perfectly fine on Windows but failed startup on MacOS with the error00
Ssjinblog.catoxliu.net·May 19 · 2 min readStart building a local workflow using Pi.devPi.dev is exactly the coding agent I want to try and use in real work, simple and powerful. So I start to build a local workflow around it. Safety first, I'm not confident enough to run Pi on my main 00
Ssjinblog.catoxliu.net·Feb 25 · 2 min readMissing Scene Depth for Custom Vertex Factories in Unreal EngineAs last time I started using the vertex factory to consume the instance buffer by drawing indexed primitive with indirect buffer, some issues have been found which is interesting (struggling). Firstly00
Ssjinblog.catoxliu.net·Feb 16 · 3 min readCustom Render Passes for Unreal Engine on iOSOnce I get the custom render pass for Unreal working fine on Windows, I started the painful journey to make it working on mobile (iOS to be specific). To simplify, the custom render pass has two parts, the first one is computing shader to generate th...00
Ssjinblog.catoxliu.net·Jan 20 · 3 min readFlickering issue with Indexed Indirect DrawIn previous post I have the procedual grass rendering working with the IndexedIndirectDraw, but while testing it, I find there’re flickering issue sometimes. And after playing with it for a while I ca00