Texture binding bug for Unreal Engine on Mac/IOS (Metal)When Metal's Separate Namespaces Meet Unreal's Flat Array: A Shader Binding Bug6 min read·blog.catoxliu.netJun 5
Start building a local workflow using Pi.devPi.dev is exactly the coding agent I want to try and use in real work, simple and powerful. So I start to build a local workflow around it. Safety first, I'm not confident enough to run Pi on my main2 min read·blog.catoxliu.netMay 19
Missing Scene Depth for Custom Vertex Factories in Unreal Enginewhy2 min read·blog.catoxliu.netFeb 25
Custom Render Passes for Unreal Engine on iOSA Journey from Desktop to Mobile: Navigating Shader Translation and Vertex Factory Integration3 min read·blog.catoxliu.netFeb 16
Flickering issue with Indexed Indirect Drawan unexpected GPU Memory Alignment issue in the instance buffer3 min read·blog.catoxliu.netJan 20