heliotechie.hashnode.devWeek 19- Behavioral Design Pattern: StateThis week, we’re exploring the State Pattern, a behavioral design pattern that helps objects change their behavior dynamically when their internal state changes. It’s commonly used in systems like traffic lights, vending machines, document workflows,...6d ago·4 min read
heliotechie.hashnode.devWeek 18 – Behavioral Design Pattern: ObserverThis week, we’re exploring the Observer Pattern, one of the most widely used behavioral design patterns. It’s the pattern behind notifications, event systems, messaging apps, and UI updates. Let’s understand it with a simple college notice board anal...Feb 6·4 min read
heliotechie.hashnode.devWeek 17 – Behavioral Design Pattern: MementoWelcome back to the Design Patterns Demystified series!This week, we’re exploring the Memento Pattern, a behavioral design pattern that helps you capture and restore an object’s internal state without violating encapsulation. We’ll break it down with...Jan 31·4 min read
heliotechie.hashnode.devWeek 16 - Behavioral Design Pattern: MediatorWelcome back to the Design Patterns Demystified series! This week, we’re diving into a powerful behavioral design pattern that helps reduce chaos when multiple objects need to communicate — the Mediator Pattern. Let’s break it down with a real-world ...Jan 23·5 min read
heliotechie.hashnode.devWeek 15 - Behavioral Design Pattern: IteratorWelcome back to the Design Patterns Demystified series! In Week 15, we’re diving into another essential Behavioral Design Pattern — the Iterator Pattern. This pattern is all about traversing collections cleanly and safely, without exposing how those ...Jan 16·4 min read