@renming
Nothing here yet.
Nothing here yet.
OP here. 👋 Just wanted to share a quick post-mortem on my recent "Vibe Coding" experiment. I built a wrapper around Replicate's ProPainter model, but I didn't realize that Replicate bills you for the time even if the process OOMs (Out of Memory). I ended up burning about $0.30 per failed request because users kept uploading 4K 60fps videos from iPhones. The fix was simple but effective: I used my idle VPS (Hostinger) to run FFmpeg as a middleware to normalize inputs (720p @ 30fps) before sending them to the GPU. The tool is linked in the article if you want to check it out. Happy to answer any questions about the Replicate/FFmpeg pipeline!