seagames.comBehind the Scenes of SeaGames AI Game Creator: Architecture and ChallengesIn the last few months, we’ve been working on something that felt like the future when we first started:an AI Game Creator for SeaGames, our browser-based gaming platform. The idea was simple at first: Player writes a prompt → AI generates a playabl...Dec 6, 2025·5 min read
seagames.com2025 Global Mobile Game Power Rankings (From data.ai) — And What They Mean for Free Online GamesAll rankings and figures referenced in this article are based on the latest mobile games performance dashboard from data.ai. 1. What the data.ai table is really showing The data.ai dashboard in the screenshot is more than a simple “top downloads” lis...Dec 2, 2025·7 min read
seagames.comMy First Attempt at an AI-Generated Game (And Why It Completely Failed)I still remember the first time I tried to build an “AI-generated” game for our browser gaming platform, SeaGames. In my head, it sounded simple: “Player types a prompt → AI generates a game → they click Play.” I had just read a bunch of optimistic...Nov 28, 2025·5 min read
seagames.comThings That Broke When I Tried to Make WebGL Games Load “Instantly”At one point while working on SeaGames, I became obsessed with a simple idea:What if WebGL games could feel instant? Not fast.Not optimized.Instant. This idea wasn’t random. I remembered a comment by Brendan Eich (creator of JavaScript) years ago, wh...Nov 24, 2025·3 min read
seagames.comHow I Ended Up Building a Simple Architecture to Host 100+ WebGL GamesWhen we first started SeaGames, I didn’t expect we’d end up hosting this many WebGL builds.At the beginning, I thought: “Okay, a few games, drop them into folders, load them with a basic script. Easy.” And then the number slowly became ten.Then twent...Nov 19, 2025·3 min read