starmanwrites.comCreating a FPS speedrunning game in 8 weeksπ± A post-mortem /analysis of my team project game "Hellrunners" and the several roles I played in said project. For our module before the dissertation, my masters course required us to program a fully fledged video game in about 8 weeks. Apart fro...Jun 15, 2024Β·13 min read
starmanwrites.comGenerative noise, and the speed limitπΆβπ« Key Features: Generative noise in GLSL, using effects to make effective use of noise and texture mapping. Hello readers, for my 3rd (and very professional) tech blog, I'm going to be talking about my shader work on my 8 week long group projec...May 29, 2024Β·6 min read
starmanwrites.comCapsules, Collisions and Quaternionsπ‘ Key Features: Capsule collisions with AABBs, OBBs, Capsules, and Rays. When I gleaned that we would be writing our own collision code, I knew that I wanted to attempt capsule collisions. Capsules are integral to games, and what I didn't know bac...Feb 24, 2024Β·3 min read
starmanwrites.comBrotheon, FPS postmortemINTRODUCTION This article details an arduous effort of implementing a raid mechanic from the popular first-person shooter Destiny 2, particularly, the first boss encounter of the raid, the Vault of Glass. We will start talking about the basics first ...Oct 11, 2023Β·5 min read