IDIdhant Dabralinstarmanwrites.com·Jun 15, 2024 · 13 min readCreating a FPS speedrunning game in 8 weeks🔱 A post-mortem /analysis of my team project game "Hellrunners" and the several roles I played in said project. For our module before the dissertation, my masters course required us to program a fully fledged video game in about 8 weeks. Apart fro...00
IDIdhant Dabralinstarmanwrites.com·May 29, 2024 · 6 min readGenerative noise, and the speed limit😶🌫 Key Features: Generative noise in GLSL, using effects to make effective use of noise and texture mapping. Hello readers, for my 3rd (and very professional) tech blog, I'm going to be talking about my shader work on my 8 week long group projec...00
IDIdhant Dabralinstarmanwrites.com·Feb 24, 2024 · 3 min readCapsules, Collisions and Quaternions💡 Key Features: Capsule collisions with AABBs, OBBs, Capsules, and Rays. When I gleaned that we would be writing our own collision code, I knew that I wanted to attempt capsule collisions. Capsules are integral to games, and what I didn't know bac...00
IDIdhant Dabralinstarmanwrites.com·Oct 11, 2023 · 5 min readBrotheon, FPS postmortemINTRODUCTION This article details an arduous effort of implementing a raid mechanic from the popular first-person shooter Destiny 2, particularly, the first boss encounter of the raid, the Vault of Glass. We will start talking about the basics first ...00