Gowtham AnandarajforRay Tracing tutorial from MIT-ITraytracingmitit.hashnode.dev·May 29, 2023Adding a SphereOne commonly employed object in ray tracing is the sphere due to its straightforward ray intersection calculations. Ray-Sphere Intersection For a sphere centered at the origin with a radius of R, the equation representing the sphere is x^2 + y^2 + z^...C++Add a thoughtful commentNo comments yetBe the first to start the conversation.