Paul Mattioneradiantsoftware.hashnode.dev·Jan 16, 2024C++ Object Streaming - Part IIntroduction You often need to serialize (save) C++ objects to files for storage, and deserialize (load) them later on a subsequent run of a program. In video games, these data can be resource assets such as textures and meshes, gameplay information ...66 readsC++ Object SerializationC++Add a thoughtful commentNo comments yetBe the first to start the conversation.