There are lots of ways to handle this.
If the second action is a result of the first then you could
You could also look at ways to refactor your flow so that action 2 isn't dependent upon action 1. You didn't give enough details to know if this is possible. I wrote a little about this scenario here: Redux Hero Part 3. The example is a game where you've got an action to increase player XP, which could trigger an action to level up the player.