Rodney Lab - Content Site WebDev & Serverlessrodneylab.hashnode.dev·May 2, 2024Using Jolt with flecs & Dear ImGui👀 Jolt Game Physics Introspection with flecs & Dear ImGui In this post we extend on recent posts, using Jolt with flecs & Dear ImGui to add a kind of dev tools debugging panel to a raylib game. In previous posts, we added Jolt physics to the raylib ...DiscussC++
Chris DourisProtherunner.digital·May 1, 2024Day 78/100 100 Days of CodeCombined the Resource struct and the FindResource function to generate a path to the font file. To create the path, I switched from using getBundlePath to getExecutablePath because I am not making a .app executable. char* FindResource(char *fileLocat...Discuss100 Days of CodeC
Chris DourisProtherunner.digital·Apr 27, 2024Day 75/100 100 Days of CodeToday I worked on creating a new cursor image. The new image is a hand cursor that will be displayed when the mouse hovers over interactive objects. This is a good way to let the user know that the object they are hovering over is interactive. To add...Discuss100 Days of Code100DaysOfCode
Chris DourisProtherunner.digital·Apr 27, 2024Day 74/100 100 Days of codeI created a new Github repo and divided the project into two parts. The first part runs a secondary program and reads the results from a CSV file. Then, the main application simulates these results using SDL. The second program now exists as a submod...Discuss100 Days of CodeC
Rodney Lab - Content Site WebDev & Serverlessrodneylab.hashnode.dev·Apr 17, 2024Jolt Physics raylib🏎️ Trying the Jolt Physics Engine with raylib In this Jolt physics raylib post, we take a look at using the Jolt 3D physics library with raylib. In previous posts, I mentioned how raylib is a fantastic tool for testing. raylib is by no means a ful...DiscussC++
Chris DourisProtherunner.digital·Apr 5, 2024Day 58/100 100 Days of CodeI managed to generate a Visual Studio file but still got errors. I think it might be a good idea to create a visual studio project and push it to a different branch. I can't find a better solution at the moment.Discuss100 Days of Code100DaysOfCode
Chris DourisProtherunner.digital·Apr 3, 2024Day 56/100 100 Days of CodeNot much success today. I expected the process to be much easier once I installed Visual Studio but there were still problems. I installed FreeType with VCPKG and managed to set the FREETYPE_LIBRARY and FREETYPE_INCLUDE_DIRS variables to the correct ...Discuss100 Days of Code100DaysOfCode
Chris DourisProtherunner.digital·Apr 1, 2024Day 54/100 100 Days of CodeI spent this session trying to make the project work on Windows. The main problem here is CMake. I got tons of warnings and some errors which I failed to fix. So, I need to get a better understanding of CMake and Windows.Discuss100 Days of Code100DaysOfCode
Chris DourisProtherunner.digital·Mar 31, 2024Day 53/100 100 Days of CodeI created a test text to appear when the game is in the gameplay state, I made sure that the memory that has been allocated for the TextElements gets freed, and I changed the name of the MenuElement struct to TextElement because it will be used for e...Discuss100 Days of Code100DaysOfCode
Chris DourisProtherunner.digital·Mar 30, 2024Day 52/100 100 Days of CodeHooray for weekends! I made some good progress today. I implemented a new method to destroy the main menu, included the future library for asynchronous asset loading, removed some old code because it was not needed anymore, installed the sdl_mixer li...Discuss100 Days of Code100DaysOfCode