Eric Buitrón Lópezeric-buitron.hashnode.dev·5 hours agoMy Journey into the Fundamentals of Computer Graphics - Part 6All Good Things Come To An End... or Do They? Hi everyone, as I stated in last week's post, this is the last post of the "My Journey into the Fundamentals of Computer Graphics" series. While I did get the chance to see some basic concepts from comput...DiscussMy Journey into the Fundamentals of Computer GraphicsGame Development
Eric Buitrón Lópezeric-buitron.hashnode.dev·Sep 25, 2023My Journey into the Fundamentals of Computer Graphics - Part 5Overview Hi everyone! Before we go into the things that I learned this week I want to address some big changes that are happening in this series. First of all, you may have noticed that I changed the name of the series (previously it was called "My J...DiscussMy Journey into the Fundamentals of Computer GraphicsGame Development
Eric Buitrón Lópezeric-buitron.hashnode.dev·Sep 20, 2023My Journey into the Fundamentals of Computer Graphics - Part 4Overview Hi everyone! This week I continued my journey into the fundamentals of computer graphics by learning the basics of quaternions! They are an advanced math concept and I didn't completely grasp everything. However, I think that the introductio...DiscussMy Journey into the Fundamentals of Computer GraphicsGame Development
Eric Buitrón Lópezeric-buitron.hashnode.dev·Sep 13, 2023My Journey into the Fundamentals of Computer Graphics - Part 3Overview Hi everyone! This week I continued my journey into the fundamentals of computer graphics by learning about linear & affine transformations. However, before I dive into the things that I learned, I would like to celebrate that today is Progra...Discuss·11 likesMy Journey into the Fundamentals of Computer GraphicsGame Development
Eric Buitrón Lópezeric-buitron.hashnode.dev·Sep 5, 2023My Journey into the Fundamentals of Computer Graphics - Part 2Overview Hi everyone! This week I continued reading and doing the exercises of the books that I started last week. I finished part 2 of the book by Penny de Byl, where I saw practical applications of essential trigonometry. Meanwhile, in the 3D Math ...Discuss·11 likes·35 readsMy Journey into the Fundamentals of Computer GraphicsGame Development
Eric Buitrón Lópezeric-buitron.hashnode.dev·Aug 28, 2023My Journey into the Fundamentals of Computer Graphics - Part 1Preamble Hello everyone! For the last year, I've been trying to learn, without much progress, about computer graphics. My failure has been mainly due to not giving myself enough time to learn while also trying to go right into intermediate or even ad...Discuss·11 likes·49 readsMy Journey into the Fundamentals of Computer GraphicsGame Development
EVENBOOKSforEven Booksevenbooks.hashnode.dev·Jun 29, 2023Matrix Multiplication Demystified: A Comprehensive Look at Algorithmic WorldsIntroduction: Matrix multiplication is a fundamental operation in linear algebra. It is used in a wide variety of fields, including computer graphics, cryptography, linear systems, and machine learning. A brief overview of matrix multiplication Matri...DiscussAlgorithmscomputer graphics
Gowtham AnandarajforRay Tracing tutorial from MIT-ITraytracingmitit.hashnode.dev·May 29, 2023Adding a SphereOne commonly employed object in ray tracing is the sphere due to its straightforward ray intersection calculations. Ray-Sphere Intersection For a sphere centered at the origin with a radius of R, the equation representing the sphere is x^2 + y^2 + z^...DiscussC++
Edward Obohblog.edwardoboh.com·Jan 24, 2023Computer Graphics - 101I am currently learning OpenGL and WebGL and in the series of blog posts to follow, I would be documenting my progress. This is to help me and also help anyone who has some experience with computer graphics but isn't exactly a professional in the fie...Discuss·40 readscomputer graphics
Yashraj Shuklawhynesspower.hashnode.dev·Dec 17, 2022Computer Graphics and MultimediaSyllabus Unit 1- Fundamentals Raster Scan display Pixels and frame buffer vector and character generation Random Scan Display Display Devices, Scan and Conversion techniques Line Drawing Algorithms- DDA and Bresenhams' Circle Drawing Algorith...Discuss·1 likecomputer graphics