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Welcome to part 3 of the series, you can read the previous parts here 1 & 2. If you have already read the previous part and know the problem we are trying to solve, please skip the next two paragraphs…
You can build whatever you want when you or under the umbrella of .NET, This is one of the main reason developers chose this platform and companies adopt it for their IT Solutions. Devices use multipl…
Welcome to the part 2 the problem. A quick recap of the problem of what I'm trying to solve here, I have a web api that has two different endpoints that needs to serve the same data but with minor dif…
Hello everyone! Wow, this is part 20 already. I had not expected to get this far with these blog posts. And the amount of progress because of them has been great. But let's take a look at the progress…
Context I was a bit bored, and wanted to test regular C# asynchronous programming with Unity Editor Windows, that's it! 😁 For this post, I created a new Unity project with the latest 2021.3 LTS Creat…
General issues What is the difference between interface-oriented, object-oriented, and aspect-oriented programming? Aspect-Oriented Aspect-oriented programming is based on the study of how many and wh…
Introduction So you’re writing code using .NET, and you surely follow the Clean Architecture and its layered abstractions. Apparently and even though the concept was introduced long ago, this is getting very trendy now. One of those is the …
Intro In any game you have to code an asynchronous logic. For example: timeouts, countdowns, progress bars or delayed interactions. In my city-building game Loca Deserta: Sloboda one of the main inter…
Ever since C# 8, we've had the possibility to use Nullable Reference Types, and the hope was that by controlling where we pass null to and from functions we should be able to get rid of null handling …
I ran into a problem where I had a web api and the endpoints had to serve data in XML format for two different vendors. The result of both the endpoints is the same object and data but with some minor…