Soulisozzy98.hashnode.dev·Sep 9, 20246 Unknow Ways to Get Funded for Your Game Development Project1. Crowdfunding Platforms Crowdfunding sites like Kickstarter and Indiegogo are excellent for game developers looking to raise funds. Create a compelling campaign with a clear pitch, engaging visuals, and a demo if possible. Offer attractive rewards ...Discussmoney
Soulisozzy98.hashnode.dev·Sep 2, 20245 reason why 99% of indie games fail.Most Indie Game Developers are emotionally driven instead of data-driven. Reason #1: You didn’t validate your idea first Most developers out there rely on hope marketing instead of traditional marketing. I understand that we have these great ideas wi...DiscussGame Development
Nupur Mundanupursjourney.hashnode.dev·Sep 12, 2023Mastering Dynamic Sorting in Unity2DWelcome back, fellow game developers! In the previous episode of my game development journey, we dived into the fascinating world of crafting unique game assets. Today, we're going to tackle a rather pesky issue I encountered in my game – sorting. In...Discuss·42 readsunity
freeCodeCampforfreeCodeCampfreecodecamp.org·Oct 1, 2017SpriteKit Advanced — How to build a 2,5D game (Part III)By Luke Konior Intro This article is about improving visuals of Raft Challenge by applying GPU’s shaders to the still scenery. It explains the algorithms and potential pitfalls when using GLSL in SpriteKit. The reader should have basic experience in ...DiscussGame Development
freeCodeCampforfreeCodeCampfreecodecamp.org·Oct 1, 2017SpriteKit Advanced — How to build a 2,5D game (Part II)By Luke Konior Intro This article shows how to write basic shaders in the SpriteKit. It’s split into two parts: first we play, then we learn. It also contains information how to use SKAttribute and SKAttributeValue classes that were added in iOS SDK ...DiscussGame Development
freeCodeCampforfreeCodeCampfreecodecamp.org·Aug 20, 2017An Embarrassing Tale: Why my server could only handle 10 playersBy Jason Chitla What might be even more embarrassing is that at one point I had convinced myself that 10 players per server was normal. It all started with an idea at the beginning of the summer. I was standing in my room trying to think of an io gam...DiscussGame Preview