Shayne Kiekeboschshaynek.hashnode.dev·20 hours agoMeta Quest passthrough toggle in UnityWith the release of the Meta Quest 3, I thought I'd share how we toggle the passthrough on and off during runtime. First, we need to retrieve the OVRPassthroughLayer component from the OVRCamerRig game object. I'm using MRTK 2.7.2 and I believe we ne...Discusspassthrough
Taryn McMillantarynwritescode.hashnode.dev·Oct 2, 2023🎃 Embarking On My Hacktoberfest Journey as a Unity Game Repo MaintainerIntroduction 👋 Hi, I’m Taryn! I’m a Unity dev who created a small project for Hacktoberfest 2023. In this devlog, I’ll introduce you to the project and talk about my goals for Hacktoberfest as a game developer. Tiny Troves of Dev Wisdom First, let’...Discuss·10 likesHacktoberfest2023
vnsh kumarblog.vnshkumar.com·Oct 2, 2023The Importance of Occlusion Culling and LOD in AR/VR Development Using UnityDiving into the realms of Augmented Reality (AR) and Virtual Reality (VR) with Unity can be an electrifying journey. For newcomers, these fields offer an opportunity to craft immersive worlds and interactive experiences. But this immersion can be eas...Discussunity
Kalyan Vissamsettykalyanvissamsetty.hashnode.dev·Sep 29, 2023Scriptable Objects in Unity: Optimizing Game Data ManagementScriptable Objects are a powerful and versatile feature in the Unity game engine that allows you to create and manage data assets that can be used to store and share game-related information in a way that is both efficient and easy to work with. They...Discussunity
Mirror Worldmirrorworld.hashnode.dev·Sep 29, 2023How to integrate MirrorWorld SDK into your crypto game using unityIntroduction Picture this: you own a powerful weapon in Call of Duty and wield that very same weapon in Fortnite. Or perhaps you modify a car you purchased in Asphalt for use in GTA. Sounds exciting? Now, imagine being able to sell your in-game asset...Discuss·1 like·26 readssdk
Dima Chebanovdima-chebanov.hashnode.dev·Sep 25, 2023Unity: 8 Common Async MistakesIntroduction This is the second article in a series about using async/await in Unity. In the first, we looked at eight reasons to choose Async over Coroutine. If you are not familiar yet, I recommend starting with it. In this one, we will look at the...Discuss·101 readsunity
Abdulrazaq Ramattamhar.hashnode.dev·Sep 25, 2023The Perfect United UniverseI looked outside I looked inside And I realized they all point to the same direction. I was certain then that everything was connected. Yet the masses try to draw the line, for ego must grasp everything But nay, you can't fully grasp your inside, so ...Discussunited
Kalyan Vissamsettykalyanvissamsetty.hashnode.dev·Sep 24, 2023The Power of Object Pooling in Unity Game DevelopmentIntroduction: Object pooling is a crucial technique in Unity game development, optimizing performance by reusing objects instead of recreating them. It reduces resource overhead, improves gameplay smoothness, and is employed for various in-game eleme...Discuss·5 likesunity
Kalyan Vissamsettykalyanvissamsetty.hashnode.dev·Sep 23, 2023Maximizing Performance: Techniques to Optimize FPS in Unity ApplicationsIn the world of game development and interactive applications, achieving smooth and consistent frame rates is crucial for delivering a seamless user experience. Whether you're creating a game, a simulation, or an augmented reality application, optimi...Discuss·10 likesunity
Terry Kimterrykim426.hashnode.dev·Sep 19, 2023Unity UI Toolkit: Reusable PanelIntroduction UI Toolkit is the newer UI system for Unity. Advantages over the older UI system: ease of laying out the UI, with the help of UI Builder ease of changing theme or style, with the unity style sheet (uss) it can be used for the editor d...Discussunity