Hadihadicya.dev·Dec 19, 2023<Part 3> Make spinning 3D shapes in SDL2 and OpenGLUp to now, we've created a window in SDL2 using OpenGL, built a Mesh, and began writing shaders in GLSL to get a stretched-out square. In this final part, we will explain rendering in 3D, making things spin, and the Linear Algebra behind it! DISCLAIM...Discuss·2 likes·701 readscomputer graphics
Ehsan Aliakbarealiakbar.hashnode.dev·Sep 29, 2023Resurrect Pogo-a-Gogo: Part 1 - Migrate to SDL2In 2015, I was in my first semester at university, studying Computer Engineering. As we got closer to the final exams, we had to pick a project for our Introduction to Programming course. My Teammate suggested something fun – recreating a small game ...DiscussSDL2
Hadihadicya.dev·Aug 25, 2023<Part 2> Make spinning 3D shapes in SDL2 and OpenGLLast part, we successfully created a window in SDL2 using OpenGL. Now that we understand how that works, we're going to learn how to render things on the screen by building a mesh class and creating shaders in GLSL, a shader programming language. DIS...Discuss·435 readsC++
Hadihadicya.dev·Aug 17, 2023<Part 1> Make spinning 3D shapes in SDL2 and OpenGLIn this miniseries, you will be creating a program in C++ that will be able to render 3D shapes in SDL2 and OpenGL, and more importantly, learn about what is happening in depth while you write your program. As a game developer, using SDL2 and OpenGL ...Discuss·388 readsC++
GeoTechGamesgeotechgames.com·Apr 26, 2023Designing Pillars of State - Tech StackGame developers love arguing about 2 things: engines and programming languages. Which engine is better? Is it even possible to build a game without C++? Why would someone not use an engine in 2023? As someone who has worked in software engineering an...Discuss·83 readsGame Development