Gift Mugwenigiftmugweni.hashnode.dev·Dec 15, 2024WebGPU Shaders: A Beginner's Step-by-Step GuideHello 🙋♂️🙋♂️. In my last few articles, I’ve shown how to set up your WebGPU project and how to create a basic render loop but we never did anything fun with it. So far all we’ve done is create triangles and “squares”(2 triangles) aaaannnnndddd th...1 like·125 readsGraphics Journeybeginner
Richard DaveyforPhaser Worldphaser.world·Oct 29, 2024Phaser World Issue 203Welcome to another massive issue of Phaser World! We’ve got new videos, new tutorials, new games, and more animated gifs in the Developer Logs section than we’ve ever had before 😅 🌟 Phaser Beam Technical Preview 5 Play with new demos, download, and...208 readsWebGL
Md Maruf Howladermarufhow.hashnode.dev·Sep 17, 2024Understanding the Concept of Shaders in Unity: A Step-by-Step Guide to Creating a Custom Color Blend ShaderAs a developer or learner you feel very wired while writing shader code, and you frequently forget shader node while using ShaderGraph, you cannot utilize ShaderGraph properly until you know how does it work in shader script work in backend. Let's st...1 likeBlend
Austin Craneeuclideandreams.com·Jul 10, 2024Billiard Ball Rendering Without a Mesh using MathOver the weekend I made a simple billiards game, and like usual, I got distracted by trying to do something completely unnecessary :) Core Concept The fundamental idea is to generate a sphere within the fragment shader, starting from a simple 2D quad...10 likes·50 readsshader
Idhant Dabralstarman.hashnode.dev·May 29, 2024Generative noise, and the speed limit😶🌫 Key Features: Generative noise in GLSL, using effects to make effective use of noise and texture mapping. Hello readers, for my 3rd (and very professional) tech blog, I'm going to be talking about my shader work on my 8 week long group projec...27 readsGLSL
Manashi Banerjeemanashi.hashnode.dev·Dec 31, 2023Understanding Shaders in Computer GraphicsHave you ever wondered how graphics on the web come alive, creating stunning visuals that immerse us in virtual worlds? Enter shaders, the secret sauce powering this graphic wizardry in WebGL. Let's dive into the world of shaders, breaking down their...WebGL
Caleb Doisevortexbasis.com·Dec 16, 2023Godot Post-Processing Kuwahara FilterThe Kuwahara filter is a well-known filter for adding a bit of stylized painterly effects to your renders. The latest version of Blender even includes a Kuwahara filter in its compositor. I'll leave more detailed descriptions of the Kuwahara filter t...301 readsGodot ShadersGodot
Caleb Doisevortexbasis.com·Dec 12, 2023Godot Post-Processing Outline ShaderChanges in depth and normal vectors can be used to draw outlines around objects in a rendered scene. I've posted an example of one such method here: GitHub Repo: https://github.com/Vortex-Basis-LLC/Godot-VBG-Samples-Shaders Specific Shader: https:/...289 readsGodot ShadersGodot
Caleb Doisevortexbasis.com·Dec 8, 2023Godot Post-Processing Reference Grid ShaderI created a sample post-processing shader to illustrate some of the information that can be obtained within a post-processing shader in Godot. You can find the code here: GitHub Repo: https://github.com/Vortex-Basis-LLC/Godot-VBG-Samples-Shaders Sp...123 readsGodot ShadersGodot
Lukasjustlukass.hashnode.dev·Aug 24, 2023🔰 ShaderGraph can bloat your shaders, and here is whenIntroduction Since the rise of new rendering pipelines in Unity Engine developers have been incentivized to create graphical shaders using a tool called ShaderGraph since hand-writing such shaders is no longer as simple as in Legacy RP + Unity's SRP ...843 readsshader