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OLA! Welcome, to my very first blog! I am excited to start a new journey of blogging on Hashnode. Splash Screen according to me is one of the most essential aspects of grasping the interest of the use…
Hey Folks, Today we are discussing how to upload your AR projects on the web using Unity and WebGL using Zappar a.k.a ZapWorks. Introduction Augmented Reality (AR) has gained immense popularity in rec…
Bismillah, Greetings reader, apologies for the delayed time in creating these articles, a few hard decisions had to be made regarding where this career thing is going. In this article, I'll be discuss…
Creating an Idle-style game with Unreal Engine is proving very interesting and not something I have found many details on. This has me thinking that I need to create a video series. Contact me if you think this would be useful. The extensiv…
Over the last few weekends, I've been trying to set up a visualization for AKROS2 on Unity. I have had some successes, and I think I have reached a state where I have correct transforms, and can visua…
This is an article moved from my old blog For those who follow me on Twitter, you’ve probably noticed a lot of #GameDev tweets and this will be a post on improving workflow for creating GIFs quickly …
Welcome to part 8 of my series on Unity development (And already my 10th article on Hashnode 🎉)! In the last article, I showed you how to create random movement behaviour for the fish in my game. In …
After a few frustrations with Unity, I decided to start learning Unreal Engine (5). Let me start by saying that I have been using Unity to create games and even some apps over the years. My most recen…
In the previous part, we made a customizable stylized grass shader. In this part, we'll be adding animation to create the wind effect. Introduction The way we are trying to achieve wind effect will be…
TL;DR Use the lightweight Option library to have more performant, less error-prone optional references in your C# Unity code. Background About a decade ago, programming languages pretty much had one way of indicating that a reference variab…