you’re building a Babylon.js scene and using await scene.whenReadyAsync() and currentScene.dispose(). Let’s break down what those lines mean
🔍 Code Breakdown:
const scene = new Scene(engine);
const cam = new FreeCamera("camera", new Vector3(0, 0, -5), scene);
const box = MeshBuilder.CreateBox("box", { size: 1.5 }, scene);
await scene.whenReadyAsync();
currentScene.dispose();
return s...