TATiger Abrodiintigerabrodi.blog·Jun 1 · 4 min readBecome a cracked product engineer todayShip fast. Fix fast. Speed is everything. Someone reports a bug. You fix it in 2 minutes. Not 2 hours. Not tomorrow. Right now. This is not about talent. This is about urgency. You have to feel it. Th00
TATiger Abrodiintigerabrodi.blog·May 18 · 3 min readBipedal, humanoid, and the words for creature shapes in gamesBipedal vs quadrupedal: how many legs This is about the number of legs the creature walks on. Bipedal. Two legs. Humans, ostriches, T-rex, kangaroos, most fantasy humanoids. Quadrupedal. Four legs. Do00
TATiger Abrodiintigerabrodi.blog·May 18 · 4 min readLerp and smoothstep, what they actually doIntro You hear "lerp" and "smoothstep" everywhere in game dev. They sound like math jargon. They're not. Both are small tools that do the same job: smoothly move from one value to another. The problem10
TATiger Abrodiintigerabrodi.blog·May 10 · 7 min readIK and FK, what they actually areWhat is Kinematics Kinematics is the math field. It's the study of how things move without worrying about forces (which would be dynamics). FK and IK are the two branches: forward kinematics and inver00
TATiger Abrodiintigerabrodi.blog·May 10 · 8 min readHow to make your textures fast on the GPUIntro Textures are usually the biggest cost in a 3D scene. Memory, bandwidth, and load time all get eaten by them. Resizing them is the obvious lever. There's more. This post is about the less obvious00