Malindu Kumaradasatheredmark.hashnode.dev·Apr 21, 2024Creating a custom PlayClipAtPoint functionThe AudioSource.PlayClipAtPoint() function doesn't let us have a lot of control over the Audio Source itself. So I created a custom class for this. using UnityEngine; using UnityEngine.Audio; public class AudioClipPlayer : MonoBehaviour { [Head...unityAdd a thoughtful commentNo comments yetBe the first to start the conversation.