Sahaj Guptaitsahaj.hashnode.dev·Mar 10, 2024Setting up basic level | Angry bird in Godot 4In level I am just adding Background and water so that when player falls in water a splash sound come. To set up water I have created a new Scene with root node as Area2D node. Under which I have added 2 children: Sprite2D and CollisionShape2Din Spri...DiscussGodot
Romy Ilanoromyilano.hashnode.dev·Feb 20, 2024Getting the Godot Groove onEvery month the Godot Game engine meetup hangs out at the Noisebridge hackerspace in the SF Mission. We meetup a lot online, but after COVID there's something to be said about hanging out in person with other humans in the flesh. We sat in one of the...Discuss·108 readshackerspace
Theodoros Psarrasmygamedevadventure.hashnode.dev·Jan 26, 2024Making a top down shooter in GodotThis is the player's code, I basically just made him move: And these are some experiments I am doing at the moment:DiscussGodot
Furkan ZermanforGdBeginnergdbeginner.hashnode.dev·Jan 22, 2024How To Manage Concurrent HTTP Requests in Godot EngineLet's learn how to manage concurrent HTTP requests in Godot Engine using a pool of HTTPRequest instances. This approach lets you send multiple requests simultaneously, without thinking the creating HTTP instances or removing them after completed. Let...DiscussSnippetsGodot
Caleb Doiseblog.vortexbasis.com·Dec 20, 2023Godot: Control Mouse With GamepadI've made a quick example showing how to control the mouse with a gamepad in Godot. The left stick controls the mouse and a configurable button can trigger a mouse click. The right stick will scroll a user control if there is a ScrollContainer under ...Discuss·206 readsGodot Engine
Caleb Doiseblog.vortexbasis.com·Dec 16, 2023Godot Post-Processing Kuwahara FilterThe Kuwahara filter is a well-known filter for adding a bit of stylized painterly effects to your renders. The latest version of Blender even includes a Kuwahara filter in its compositor. I'll leave more detailed descriptions of the Kuwahara filter t...Discuss·120 readsGodot ShadersGodot
Russell HansenforMiniScript News, Reviews and Developmentminiscript.synapticbytes.dev·Dec 15, 2023MiniScript Roundup #10Welcome to another week of MiniScript news. The Advent of Code is still going. I thought Joe's Day 10 entry looked interesting. Check it out in Joe's Mastodon article on Day 10. I have no idea what to make out of his Day 15 entry, but here's a pictu...Discuss·4 likes·71 readsminiscript
Caleb Doiseblog.vortexbasis.com·Dec 12, 2023Godot Post-Processing Outline ShaderChanges in depth and normal vectors can be used to draw outlines around objects in a rendered scene. I've posted an example of one such method here: GitHub Repo: https://github.com/Vortex-Basis-LLC/Godot-VBG-Samples-Shaders Specific Shader: https:/...Discuss·183 readsGodot ShadersGodot
Victor Makvictormak.hashnode.dev·Dec 10, 2023Let's Click | DevlogTrying to learn multiplayer networking in godot through building a simple application https://youtube.com/shorts/sdFEgug1FNk?si=bjh4-1-jRbOGx8uFDiscussGodot
Caleb Doiseblog.vortexbasis.com·Dec 8, 2023Godot Post-Processing Reference Grid ShaderI created a sample post-processing shader to illustrate some of the information that can be obtained within a post-processing shader in Godot. You can find the code here: GitHub Repo: https://github.com/Vortex-Basis-LLC/Godot-VBG-Samples-Shaders Sp...Discuss·72 readsGodot ShadersGodot