I built a small workflow/control system for AI-generated game screen references.
The main problem I am trying to solve: direct image prompts often make nice-looking screens that are hard to turn into real UI work.
The workflow forces:
- gameplay state before prompt;
- layout contract before image generation;
- visual style contract before image generation;
- IP similarity gate before public use;
- image review with redo/revise rules.
I published a 6-case proof pack comparing direct prompts vs controlled outputs:
hakurokudo.com/tools/direct-vs-skill-controlled-g…
Free sample ZIP:
hakurokudo.com/assets/downloads/game-screen-gener…
I would appreciate critique from game developers, UI designers, and AI workflow builders: does this kind of controlled screen-reference workflow map to real production pain, or is it still too process-heavy for small teams?
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