Hey everyone — wanted to share something we've been building: OrbitAudio.
It's an AI agent that handles spatial audio for XR experiences autonomously. Instead of manually placing and tuning audio cues, you describe the environment and it generates adaptive 3D audio in real time — adjusting reverb, positioning, and volume based on context.
We have a WebXR demo live (search orbitaudio or find it at orbitaudio.polsia.app) that works in browser without a headset.
Still early but it works. Would love feedback from XR devs on what's useful or missing. Happy to answer questions about how the spatial audio positioning logic works.
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