What languages/libraries etc are used to develop PS/XBOX games? These games are heavy, graphic intensive and feel like real. Just wondering how developers develop these kinds of games!
Well pretty much indie developers (small teams with not a great budget) use commercial engines like Unity, Unreal, Cry Engine, etc. Because you only need to pay a license to be able to deploy to multiple platforms without great effort. Big companies like EA, Konami (Kojima and his Fox Engine), etc use their own engine which they develop from scratch. But to do that you need really great programmers with specialized knowledge of physics, 3d, etc. So if you don't have those knowledge or people with that knowledge or so, your way to develop would be using an already made and commercial engine, which I would recommend Unity 'cause it's free to start developing and you only need a license to publish your game for consoles or so.
Ibrahim Serdar Acikgoz
most of them use Unity3D for game development which can deploy the product various platforms such as iOS Android Xbox and PS etc. PS4 is unix based operating system and it is actually a PC with a PS skin.