1. 純粹萬有引力還原,移除阻尼與軟化 動力學:回到經典 F=G m1m2/r2F = G\,m_1m_2/r^2,不再在分母加 ε 軟化,也不做任何速度阻尼。 程式碼: // GravitationalSystem.ApplyForces() float forceMag = gravitationalConstant * (rbA.mass * rbB.mass) / (dist * dist); Vector2 force = forceMag * dir.norma...
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