ACTIVITY 10: Object-Oriented Programming OOP in TypeScript | Aligan, Rhed N.
1. Class and Object
Class
A class is a blueprint for creating objects, encapsulating data (attributes) and behavior (methods).
How Classes Act as Blueprints: Classes define the structure and behavior that objects will have, allowing for the creati...
rhedaligan.hashnode.dev5 min read
Thirdy Gayares
software-engineer
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