I’ve been building a small Android puzzle game called Quiet Lights. The idea started with a waiting room: something you could pick up for a few minutes, put down when your name was called, and come ba

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Playtesting is humbling. A waiting-room puzzle is a neat constraint, and short sessions that are easy to put down is a good bar to design around.
Crownforge
Free-to-play browser fantasy strategy & city-builder | Heroes, dragons and alliances | Closed beta soon
For reduced motion, I would try a static outline until the next tap instead of removing the feedback completely. That keeps the explanation of which tiles changed without the fade