GDScript Coding Conventions
Hello fellow Hashnode community!
Today, I want to dive into an essential topic that often gets overlooked but plays a crucial role in creating clean, readable, and maintainable GDScript code: coding conventions. Consistent coding conventions not only...
godot.hashnode.dev6 min read
The Murph
Software Engineer
Really good article, keep up the work. Some of the examples seem a bit contrived, such as the lime length and enum naming convention, but the content around that is very good ππ»