Sharing thoughts on developer experience, Windows tooling, and the indie dev journey.
I'm an indie developer building yyzTools — a Windows productivity suite with a command palette, OCR, translation, clipboard history and more. Most of my time goes into C++, Win32 and WebView2, and I write about the lessons learned from shipping desktop software solo.
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Adam Lewis
Windowing is where I expect this gets nasty. Compositing beneath the icon layer means working against a surface that was never designed to have anything behind it, so tell me how you handled it. Does the engine own a child window of the desktop, or does it hook the composition pass itself? Does the same approach survive a multi-monitor setup where each display has its own wallpaper and its own refresh rate?