NES Series (Part 2): Real-Time Context Management in Your Code Editor
In Part 1, we covered how we trained our NES model, including topics such as the special tokens we use, the LoRA-based fine-tuning on Gemini Flash Lite, and how we utilized a judge LLM to evaluate the model.
However, the end experience is far more th...
getpochi.hashnode.dev7 min read