UnorderedAccessView of a vertex buffer
Here's how to create a vertex buffer that you can write with a compute shader:
D3D11_BUFFER_DESC desc =
{
40000*sizeof(vec3)
,D3D11_USAGE_DEFAULT
,D3D11_BIND_VERTEX_BUFFER|D3D11_BIND_UNORDERED_ACCESS
,0 // NoCPU a...
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