PPCinasyncthoughts.hashnode.dev路May 9 路 11 min readAI Agents Aren't Magic. Here's How to Build One in 60 Lines of Python.Last week I came across a benchmark from Matt Mayer that genuinely surprised me. The same Claude Opus model scored 77% inside Claude Code and 93% inside Cursor. Identical model weights. The only thing00
PPCinasyncthoughts.hashnode.dev路May 4 路 6 min readTrapped in the Browser Part 3: When Is a Line Safe? In part 2, we implemented the ability to draw lines but the hit mechanics were still off. This was the hardest part of the whole port. The question sounds simple: when does a drawn line become permane00
PPCinasyncthoughts.hashnode.dev路Apr 25 路 5 min readTrapped in the Browser Part 2: Drawing Lines and the Bugs That Weren't ObviousIn part 1, I began documenting the journey of porting an iOS puzzle game I wrote. The game took me 3+ years to write, so I was curious to see how long it'd take me to rewrite with AI assistance. The f00
PPCinasyncthoughts.hashnode.dev路Apr 8 路 2 min readI used Claude to migrate my iOS game - it went from 20k lines to 1.2kIn 2012, I fell in love with a game called Trap! on Android. The problem? No iPhone version existed. So I did what any reasonable developer would do, I spent four years building one myself. Fast forwa00
PPCinasyncthoughts.hashnode.dev路Apr 3 路 1 min readPower of the @ - Claude CodeTwo underrated tips for working with Claude Code 馃憞 Use @ to point Claude to the right files instantly. Just type @ followed by a file path. Claude shows matching files for you to pick from, then rea00