Episode 3: A first glance behind the "New Game" buttonStarting with this episode I'll show you the first "in-game" things. So you no longer have to only look at the code or just a few menu screens. Tell me in the comments if you're still interested in more implementation details. During the last week, I...6 min read·banditbloodwyn.devJan 22, 2024
Episode 2: Creating a scene management systemLast time I created a control mechanism for my game that is based on the "Finite State Machine" design pattern. Also, I implemented an EventBus to let separate modules communicate without the need to couple them together. Building on that, my next st...6 min read·banditbloodwyn.devDec 21, 2023
Episode 1: From Concept to CodeIn episode 0 I discussed and answered the first major questions I had before starting the project. First, what game do I want to create? In the end, I came up with a game similar to Dwarf Fortress, but with a slightly different setting, some adjusted...7 min read·banditbloodwyn.devDec 16, 2023
Episode 0: Which game? Why MonoGame?In this episode I explain my previous thoughts before starting the Indie-Game-Project "Grim Veil"5 min read·banditbloodwyn.devDec 12, 2023