JSJeff Sasmorinbleep.hashnode.dev·Sep 30, 2025 · 1 min readNew Documentation WebsiteIf you’ve arrived here from the Unity Asset Store and are looking for TilePlus Toolkit documentation, click the “TilePlus Toolkit” button above or use this URL: https://docs.arbis.com00
JSJeff Sasmorinbleep.hashnode.dev·Nov 18, 2021 · 2 min readUnity 2021.2 and New Tilemap features for Animated TilesUnity2021.2 introduces a few new methods related to animation. You can now get the current frame, the frame count, and the current running animation time for an animated tile. There are also added methods for setting the animation frame and time. I'm...00
JSJeff Sasmorinbleep.hashnode.dev·Oct 28, 2021 · 5 min readUnity Pools in 2021.1 and newerPools? Pooling GameObjects has always been a thing you do in Unity. Perhaps you rolled your own pooler or obtained one from the AssetStore or Github. But if not: Pools use some extra memory to hold references to reusable objects that might ordin...00
JSJeff Sasmorinbleep.hashnode.dev·Aug 10, 2021 · 3 min readTilePlus and PrefabsIf you're a Unity3D dev you're familiar with prefabs. What is a prefab exactly? A prefab is not unlike a scene file with the major difference being that scene references are lost. Here's a simple example: This is the scene: Note that the Test script...00
JSJeff Sasmorinbleep.hashnode.dev·Aug 9, 2021 · 5 min readTpLib Messaging, Events, and PersistenceTpLib has general-purpose messaging and Event functionality. Messages get sent to tiles, and tiles can post events. Messages can be sent to tiles; for example, to notify a tile of the player’s position. Tiles can send events to subscribers of a .net...00