@Bleep
Compulsive Coder
USA based developer for more years than I want to admit. Microcode to C#.
Entirely working in the Unity3D world since 2009.
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Nov 18, 2021 · 2 min read · Unity2021.2 introduces a few new methods related to animation. You can now get the current frame, the frame count, and the current running animation time for an animated tile. There are also added methods for setting the animation frame and time. I'm...
Join discussionOct 28, 2021 · 5 min read · Pools? Pooling GameObjects has always been a thing you do in Unity. Perhaps you rolled your own pooler or obtained one from the AssetStore or Github. But if not: Pools use some extra memory to hold references to reusable objects that might ordin...
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Aug 10, 2021 · 3 min read · If you're a Unity3D dev you're familiar with prefabs. What is a prefab exactly? A prefab is not unlike a scene file with the major difference being that scene references are lost. Here's a simple example: This is the scene: Note that the Test script...
Join discussionAug 9, 2021 · 5 min read · TpLib has general-purpose messaging and Event functionality. Messages get sent to tiles, and tiles can post events. Messages can be sent to tiles; for example, to notify a tile of the player’s position. Tiles can send events to subscribers of a .net...
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