I'm building a tiny creature that lives in a drawerA build journal — part one For the last little while I've been making a small thing, and I want to start writing down how it's going while it's still messy. The thing is a creature. I don't really thiAug 1 · 6 min readpksinew.hashnode.dev
PKsinew Devlog # 13 – Post-Release Blues… Then Going ViralBefore i start, here is the link to the most recent version of PKsinew. https://github.com/Cambotz/PKsinew/releases/tag/v1.3.8 It’s been a while since my last devlog, and a lot has happened since SineMar 11 · 5 min readpksinew.hashnode.dev
PKsinew Feature list + DownloadSinew is now live. You can grab the project here:👉 [PKsinew LINK HERE] After a long stretch of development, rewrites, second-guessing, and “one last feature” moments, this is the version I’m finally comfortable putting out into the world. Before goi...Jan 18 · 6 min readpksinew.hashnode.dev
PKsinew Devlog # 11: Echoes of What Never WasAt this point, Sinew was basically feature-complete, but there was one last idea I couldn’t let go of. The Altering Cave That Never Happened Back in Gen 3, Altering Cave was clearly designed to host a rotating set of rare Pokémon via events… and then...Jan 10 · 4 min readpksinew.hashnode.dev
PKsinew Devlog # 10: Achievements, Rewards, and Closing the LoopWith the core systems finally in place, it was time to add something I’d been itching to build for a while: an achievement and reward system. One hard rule going in was that achievements could only rely on data we can safely read from save files. I s...Jan 3 · 4 min readpksinew.hashnode.dev