Unity URP - Renderer Shader User Value (RSUV)Context In my previous article, I wrote about how Unity developers at runtime through C# code can change the material input values on game objects that share a material, like in our 10 by 10 grid of cJun 17 · 10 min readestebangamedev.hashnode.dev
Unity URP - Changing shared material input values at runtimeContext Recently, while I've been visiting some Unity communities, I've been asked about how to deal with materials, specifically on how to modify input values at run-time (through C# scripts) in UnitMay 30 · 11 min readestebangamedev.hashnode.dev
Exploring Unity 6's Mixed Reality templateContext As I continue to have a goal of learning more about the world of XR development, I’m happy to see that there are many free resources available that help you to dive into this field. In this article, I’ll cover how you can get started using un...May 14, 2025 · 7 min readestebangamedev.hashnode.dev
Unity Multiplayer | 2 players per device in a game (Pt. 2, simple split-screen)Our goal today In my previous article, we went over how easy it is to have 2 players join a multiplayer session from 1 device, each using a separate set of keyboard keys for movement input, and here’s how that looks: The 2 blue cubes are owned and ...ZHOct 26, 2024 · 10 min readestebangamedev.hashnode.dev
Unity Multiplayer | 2 players per device in a game (simple version)Context A few days ago, I attended a game development meetup in Bogotá, Colombia. At the event, I was invited to come and give a talk about Unity’s new multiplayer features in Unity 6, using Netcode for GameObjects as the netcode solution. During the...ZHOct 14, 2024 · 7 min readestebangamedev.hashnode.dev