coderofthecellar.hashnode.devThe not-so-obvious parallelism inside CPUsSince the advent of multi-cores x86 CPUs more than 20 years ago, everybody knows that they can do multiple things at once - true multi-tasking instead of the time-slicing trickery - but there are other forms of parallelism that are present, for a lon...Aug 5, 2024·16 min read
coderofthecellar.hashnode.devGLSL Shaders on MS-DOSI always found the demoscene fascinating, and since we got hardware flexible and powerful enough to render almost anything, people that had an artistic brain ablation like me (look at my cover image) turned to size coding. How much can you do in 64 k...Apr 29, 2024·12 min read
coderofthecellar.hashnode.devHow to 0-to-RTX in 20 lines of codeTough times for the computer graphics hobbyists who don't love making AAA game engines, or don't want to use one to stitch together a bunch of render passes and drawing a simple scene. Modern APIs such as Vulkan and DirectX 12 are made for those big ...Mar 10, 2024·6 min read
coderofthecellar.hashnode.devHello, world!Welcome to my blog! I'm a computer graphics hobbyist for nearly two decades and in the meantime I accumulated some knowledge that I want to share / dump here. I love interacting with the hardware, learning how it works and how to better use it. I als...Mar 10, 2024·2 min read