@Nightshade
Technical Artist with a love for graphics, tech, code and UIUX
Background: Tools- and pipeline focused Technical Artist with 12+ years of experience with game development.
Specialties: Programming and Scripting (Python, Lua, JS, JSX, VEX, C#, C++, Batch, Shell, Powershell), Maya tools (PyMEL, MEL, Maya.cmds, OpenMaya/Maya API), Adobe extensions, Hard-surface modelling, Procedural Assets (Houdini), Texturing, Low-poly graphics, Mobile game development, Asset optimization, Technical prototyping, Technical writing, Graphical design, Front-end Web Design, User-Interface design, Shaders (GLSL, HLSL, CGFX) and last but not least: extensive experience with mentoring of intern and junior Technical Artists and 3D Artists.
Currently unavailable for work and mentoring but things might change...
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