Lessons from top mobile games in 2022Clearing huge tons of enemies is satisfying Doing it in different ways is necessary for replayability Relics/Items synergies are essential for nailing the increasing power fantasy References games are Vampire Survivors and 20 Minutes Till Dawn ...Dec 31, 2022 · 2 min readtheawesomemike.hashnode.dev
Juice In Games (Psychology of Fun)UI tweening and easing Hit Effects and number feedback spawner UI bounciness Shockwave effect that ripples through the screen. E.g EverClimb Slicing through objects effect Satisfying button press: E.g One more press, Can We Make This Butto...Oct 5, 2022 · 1 min readtheawesomemike.hashnode.dev
Game Design lessons from the year 2020This year has been crazy, but we were blessed with a ton of great games, and we had the time to play a ton of great games and also had time to make really awesome games. Here are personally, the game design lessons I learnt from playing games this ye...Dec 30, 2020 · 6 min readtheawesomemike.hashnode.dev
How to do mobile monetization without pissing off playersYou are into game dev and want to earn a living of it? Mobile sure is the easiest way to do it, seeing those simple hypercasual games on Playstore with millions of downloads quickly inspires you to expect for one thing: Most of the monetization stra...1SDec 23, 2020 · 9 min readtheawesomemike.hashnode.dev