Q-Q3D - Developerinvivid3d.hashnode.dev·Jun 21, 2025 · 1 min readHot-reloadingI have improved the C# side of things, so you can now edit your game visual studio solution without having to restart the Vivid3D editor. Visual graphs now have unique colors for each type of Visual Node. (Event/Data/Variable/Logic) this makes it eas...00
Q-Q3D - Developerinvivid3d.hashnode.dev·Jun 19, 2025 · 1 min readVideo playbackYou can now playback movies with audio. It is also possible to play them via logic graph as seen below. Making good progress with Logic Graph. Here’s a selection of the nodes,00
Q-Q3D - Developerinvivid3d.hashnode.dev·Jun 19, 2025 · 1 min readFrustum Culling & Visual GraphJust added per node frustum culling. Now any mesh not within the camera’s view is not rendered at all. Visual graph is progressing nicely, now has variable nodes to help complete it’s usefullness.00
Q-Q3D - Developerinvivid3d.hashnode.dev·Jun 17, 2025 · 1 min readVisual Scripting Implemented.I have implemented a Visual Scripting solution. You can create node graphs in the IDE, and these can used to drive the logic of your app/game. They work within the engine, so you can use them in your final binaries. A small number of nodes at the mom...00
Q-Q3D - Developerinvivid3d.hashnode.dev·Jun 16, 2025 · 1 min readC# scripting and more.Added full C# scripting support to the engine/ide. It uses embedded Mono, so C# can reach c++ and vice versa. Lots of other small progress, including intelligent gizmos.(They work relative to your camera) Improved shadows, now using PCF(Percentage Cl...00