ZZacryoninfancytree.hashnode.dev·Jul 1, 2024 · 6 min readLight, Shadow, Sprinting and TAAGitHub repository and specific commit corresponding to this blog post:https://github.com/Zacrain/a-fancy-tree commit hash: da31658. If you've followed my blog so far, you know that the world around the fancy tree was still a bit boring and ugly. Fur...00
ZZacryoninfancytree.hashnode.dev·Jun 30, 2024 · 39 min readImplementing First-Person-View Movement in Godot using C++GitHub repository and specific commit corresponding to this blog post:https://github.com/Zacrain/a-fancy-tree commit hash: f1b6bd8. One important feature in my endeavour to create a fancy tree walking-simulator-like game experience is to be able to ...00
ZZacryoninfancytree.hashnode.dev·Jun 24, 2024 · 4 min readFirst (not so) fancy tree in a Godot sceneAfter making a really fancy donut in Blender, it's now time to put those newly learned beginner modeling skills to use and create a first tree object. I was aiming for something very simple and minimalistic, as my first priority was to learn and test...00
ZZacryoninfancytree.hashnode.dev·Jun 24, 2024 · 4 min readUpgrade C++ API to Godot 4.2Update on Hot-Reloading First of all: Hot-reloading is finally here! Yay! 🥳 With Godot 4.2 came that awesome feature which should speed things up if you want to use C++ as your main development language for your Godot project. For those who don't kn...00
ZZacryoninfancytree.hashnode.dev·Jun 22, 2024 · 3 min readI've made a DonutIt has been a while since I posted last time here. Well, what can I say? Life happened. As this is a hobby project for me, I don't really have a timeline or time pressure. You know how it is — sometimes other things in life take priority. However, re...00