Serverless.com project with Lerna and NPM workspacesHello. I'm writing a Lambda "tick" function to simulate the universe for my game. It's a different architecture than my previous idea of maintaining a 24/7 server, which simulates a busy real-time game loop. I wanted to give it a try. In this post, I...Nov 8, 2023 · 3 min readblog.cesspool.games
My Qwik app that authenticates with SpotifyHi, I am developing a small tool for learning Qwik and helping me study classical music orchestration. Studying scores from other composers is crucial for learning orchestration. I find it useful to listen to the orchestral track while following the ...Jun 25, 2023 · 7 min readblog.cesspool.games
Mytimer.cloud for the Appwrite hackathon, June 2023Hey there! I had a blast participating in the Appwrite hackathon and I want to share my journey with you. So, buckle up and get ready for some timer magic! Team Details Okay, before we dive in, let's get to know the team (well, it's just me actually)...Jun 10, 2023 · 3 min readblog.cesspool.games
A POC for a Go game server hosting long-running Lua gamesHello. I've decided to try something for the game I'm developing. The game is a long-running online solo/coop space strategy game with resource balancing and 4x elements, but that's not the subject of this post. I decided to separate game logic code ...Dec 1, 2022 · 3 min readblog.cesspool.games
Adding touch pan and zoom controls to a Phaser gameHello. For this one, I ended up using Hammer.js. I did try Interact.js which is definitely newer and more updated, but that just... well... didn't work nicely. Judging by the examples on both libraries' pages you can see if the core functionality of ...May 28, 2022 · 4 min readblog.cesspool.games