AAtaninatangames.hashnode.dev·5d ago · 2 min readWeekly Devlog 4: Placement and Inventoryhttps://www.youtube.com/watch?v=GT40_bQMpsQ I worked on a minecraft inspired way to place the tiles, using a inventory. Progress has been slow due to some unexpected bugs and a lot of work spend on o00
AAtaninatangames.hashnode.dev·Sep 20 · 3 min readWeekly Devlog 3: Grid Based Builderhttps://www.youtube.com/watch?v=xcTAsyx5JxA I started implementing the Lego style builder, the player can drag tiles together in order to connect them. The implementation uses the Unity Job system fo00
AAtaninatangames.hashnode.dev·Sep 13 · 8 min readWeekly Devlog 2: Lightning, Clouds and Effectshttps://www.youtube.com/watch?v=1xvAbLunLTc In order to make the game feel better and have a proper test environment, I worked on some systems that improve the overall game feel. I worked on: Clouds10
AAtaninatangames.hashnode.dev·Sep 6 · 6 min readWeekly Devlog 1: Unity Physics Based Movementhttps://www.youtube.com/watch?v=RPi-Gi9VhmM For my new project I require a very stable and versatile physics based Movement, that I implemented this week. I'm using the default Unity physics Engine P10