Why we sample hazards by track distance, not wall-clockA press that opens on a timer looks fine until someone holds boost. Suddenly the safe window that felt generous at cruise speed is already closed when the car arrives. In CGT Rocket X Racer — a fan-ma1h ago · 5 min readcgtrocketx.hashnode.dev
Making hazard windows feel earned in a Godot 4 browser runnerWhen a runner kills you, the first thought should be “I mistimed that,” not “that came out of nowhere.” CGT Rocket X Racer is a fan-made rocket-car runner for desktop browsers, and most of our recent 6h ago · 4 min readcgtrocketx.hashnode.dev
Designing a fleet lift-off end screen for a browser runnerBuilding a fleet lift-off end screen for a browser runner Suggested tags: godot, gamedev, javascript, webdev Most runners end the same way: you crash or cross the line, a panel slides in, and you pres6h ago · 6 min readcgtrocketx.hashnode.dev
Input feel in a Godot 4 browser game: tap, hold and everything in betweenWhen people say a game "feels good", they usually mean the gap between pressing a key and seeing something happen is small and predictable. In a browser that gap is easy to make worse. This is how we 16h ago · 5 min readcgtrocketx.hashnode.dev
Side nozzles vs rear boost: playtesting lateral thrusters in a fan-made desktop browser rocket-car runnerBuilding in public: CGT Rocket X Racer is a fan-made desktop browser flying-car / rocket-car runner. This week I'm hunting notes on side nozzles — the lateral thrusters that shove you across a lane wi1d ago · 1 min readcgtrocketx.hashnode.dev