FFabrizioincollederas.hashnode.dev·Mar 29, 2021 · 5 min readFixing bad weight paintingToday I should have imported my first enemy model into Unity and finally start prototyping the combat system. Instead, I spent the whole afternoon wrapping my head around how to fix bad deformation by acting on weight painting. But let me go with ord...00
FFabrizioincollederas.hashnode.dev·Mar 20, 2021 · 4 min readLet's talk animationToday I have switched from coding back to art. In order to prototype fun gameplay I need more animations. They are the backbone of any action game and since action is a good part of the prototype I have in mind, I need more of them. And I need them a...00
FFabrizioincollederas.hashnode.dev·Mar 14, 2021 · 4 min readFeeding Unity's AnimatorFor my special prototype I have decided to reduce script dependencies as much as possible and try to embrace the Component's Pattern around which Unity is built as much as possible. AnimatorFeeder is a simple MonoBehaviour Script component whose job...00