GPGustavo Passosingustavopassos.hashnode.dev·Sep 10, 2025 · 3 min readMicrosservices Integration Tests in .NET Core gRPCThis repository has the source code with the gRPC microservices and other examples as well: https://github.com/theGusPassos/.NET-Core-Integration-Tests-Samples setting up the basics Let's say we have this gRPC method in our Samples project. public cl...00
GPGustavo Passosingustavopassos.hashnode.dev·Jun 15, 2025 · 3 min readSuper Dash #3: Release and ResultsThe game I’d been working on for years — on and off — was finally ready, and I could press the release button. Over the years, I moved overseas twice, changed jobs three times, and changed the scope more times than I can count. Finishing this project...00
GPGustavo Passosingustavopassos.hashnode.dev·Jul 6, 2024 · 4 min readSuper Dash #2: Playtesting and FrustrationPlaytesting is super important for game development and there’s nothing new about that. At Valve they start as early as they can and are always iterating to put their design in practice. With Super Dash I didn’t have time or testers to do it so often...00
GPGustavo Passosingustavopassos.hashnode.dev·May 29, 2024 · 4 min readSuper Dash #1: Prototyping and Game PillarsSuper Dash is a bullet-hell game currently in development. I’ll be writing about it in more posts from now on. My background and the idea I started developing games in college around 2014. After prototyping dozens of terrible games and learning Unit...00
GPGustavo Passosingustavopassos.hashnode.dev·Jun 30, 2022 · 7 min readUnity Game AI with Finite State MachinesA simple definition of a Finite State Machine (FSM) is an algorithm that receives an input and returns an output given its internal state. They're widely used in games, not only for game AI, but for many other entities within the game as well. Your c...00