JMJoseph McDermottinpip-game.hashnode.dev·1d ago · 6 min readI tried Claude Fable, and now I don't know what to do...TL;DR Fable built a playable, actually-fun version of my game in 30 minutes, vs three weeks working on the same concept with Sonnet. But was it really Fable, or was it due to a clean-slate and conci00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 13 · 2 min readGrapple added... in 30 minutesTL;DR Zero to a working grappling hook in exactly 30 minutes. Six-plus rounds of playtest-and-fix followed. A bug which looked like broken anchor physics turned out to be something completely diffe00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 13 · 2 min readClaude resolved a major Git conflict (while I made a brew)TL;DR I forgot to merge a large refactor PR before starting on the equally large Grapple feature. I asked Claude to sort out the conflicts and went to make a cup of tea. By the time I was back: con00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 10 · 4 min readI automated my Blogger, then un-automated her"TL;DR All of these blogs are written by Lyra, my AI Author. Automating her took several attempts. All failed. However, auto-logging my sessions and the game's own progress turned out to be the real00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 9 · 3 min readI finally checked the bill...TL;DR 1 week, 400m tokens, $150 at standard API pricing. Over 1/3 from a single day, when I was trying to nail Pips movement without a solid plan. Interestingly, doing things "properly" via Epics a00