JMJoseph McDermottinpip-game.hashnode.dev·6d ago · 2 min readThe First Playtest Is Live!TL;DR Pip Game's first public playtest build is out, join the Discord and ask for playtester access to try it yourself! v0.1.0 shipped a finishable first act v0.1.2 quickly followed with a ~5x perf00
JMJoseph McDermottinpip-game.hashnode.dev·Sep 12 · 2 min readThe Security AuditTL;DR Added a security review gate to every release Focus on "what could this do to a stranger's PC?" Now a fixed step before every playtest build, not a one-off Thanks to spec-driven developmen00
JMJoseph McDermottinpip-game.hashnode.dev·Aug 7 · 3 min readGrapple Physics PerfectedTL;DR The original grapple took 30mins, perfecting it took weeks The journey involved two physics systems and several adjustments AI wrote the code, but 'the feel' required a lot of human playtesti00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 31 · 2 min readEverything just acceleratedTL;DR: In four days, most of a game's core systems went from nothing to shipped - and I think it's because of how I started splitting the work: Sonnet 5 planning out high level requirements, Opus 5 bu00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 26 · 4 min read... and then came Opus 5TL;DR Just a few days after publishing my article on Fable, Opus 5 has launched with reports of Fable-like qualities I re-ran my experiment using Opus three times: v1 was unremarkable, similar to S00