JMJoseph McDermottinpip-game.hashnode.dev·Jul 26 · 4 min read... and then came Opus 5TL;DR Just a few days after publishing my article on Fable, Opus 5 has launched with reports of Fable-like qualities I re-ran my experiment using Opus three times: v1 was unremarkable, similar to S00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 20 · 6 min readI tried Claude Fable, and now I don't know what to do...TL;DR Fable built a playable, actually-fun version of my game in 30 minutes, vs three weeks working on the same concept with Sonnet. But was it really Fable, or was it due to a clean-slate and conci00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 18 · 4 min readStructured vs Unstructured Data in an AI WorldTL;DR I grew up on structured data: databases, spreadsheets, kanban boards, where you decide the columns before you know what's going in them With AI I've swung the other way, dumping thoughts into 00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 18 · 3 min readThe walk that rewrote the gameTL;DR A walk with my wife, away from the computer, gave Pip a purpose He now descends to rescue Pipii, someone he loves, trapped at the bottom of the caves Once Pip had a motivation, the various li00
JMJoseph McDermottinpip-game.hashnode.dev·Jul 13 · 2 min readGrapple added... in 30 minutesTL;DR Zero to a working grappling hook in exactly 30 minutes. Six-plus rounds of playtest-and-fix followed. A bug which looked like broken anchor physics turned out to be something completely diffe00