kloudblogging.hashnode.devGame Optimization: Culling in gamesCulling in games is like an optimization trick where the game engine ignores or doesn't draw anything the player can't see or hear at that moment. Imagine you're looking through a window. You don't bother describing or drawing everything that's behin...May 28, 2025·4 min read
kloudblogging.hashnode.devBreaking Out Of .forEach() LoopWe all know breaking out of for_loop or while_loop even for_of.. in javascript or any other language, we use the Break statement. But in case of forEach() it's not possible. We won't be talking about forEach() in detail in this blog instead looking a...Jan 21, 2024·2 min read