Target Data in GASWhat is target data and why should you use it Target data is an ability task in GAS used for sending certain data to and from the server. It's used when you are doing some calculations on clients that1Aug 9 · 8 min readmarko-ue.hashnode.dev
Capturing Attributes in Execution CalculationsNote: If you're new to execution calculations, I'd recommend starting with my previous post which covers them in detail, then coming back here. What is attribute capturing and why would you use it At1Jul 5 · 6 min readmarko-ue.hashnode.dev
Custom Gameplay Effect ContextWhy would you make a custom gameplay effect context If you followed my damage pipeline post, you passed in FGameplayEffectContext through your ExecCalc. This post covers how to extend it with your own1Jun 7 · 15 min readmarko-ue.hashnode.dev
GAS Input Tags: Ability Activation Without Hardcoded BindingsWhat are input tags in GAS and why you should use them Input tags are one way of activating gameplay abilities in GAS. They allow you to easily tie any gameplay ability's activation input to a specifi1May 24 · 3 min readmarko-ue.hashnode.dev
How to Deal Damage in Unreal's GAS: Meta Attribute and Execution Calculation PatternWhat are meta attributes and how to use them Most commonly, and in this example, a meta attribute will be used for damage. Meta attributes are placeholder attributes that act as intermediaries on whic11NMay 10 · 7 min readmarko-ue.hashnode.dev