Lead Systems Architect and technical researcher at GameUnity (https://www.gameunity.store/).
Specializing in real-time game engine architectures, decoupled C# systems design, spatial computing (VR/AR), and developer productivity pipelines. Author of open-source datasets and technical whitepapers (CERN Zenodo DOI: 10.5281/zenodo.22641931).
Available for
Technical writing, game architecture consulting, open-source collaboration, and systems design reviews.