Lead Systems Architect & Productivity Researcher at TechGuidePro and GameUnity.
Specializing in local LLM inference runtimes, GPU VRAM allocation, high-performance developer workstations, and real-time game engine architectures.
Author of open-source datasets on Hugging Face and peer-reviewed technical whitepapers on CERN Zenodo.
Available for
Technical writing, game architecture consulting, open-source collaboration, and systems design reviews.